(07-10-2015, 05:23 PM)OS-PRIME Wrote: So you're promising us something that can not only rip WiiU smash models buuut Melee ones as well?
Sign me up.
lol, anything further on this topic, please take up over here
http://www.vg-resource.com/thread-26342.html#
I won't talk much about UMC over here as this is Sm4sh-related
though I'm supporting much more than Melee
(cough FSYS cough Spyro cough cough)
anyways, I'll notify when I actually have a Sm4sh model imported, and once more when I'm able to export anything.
I'm currently playing with HexEdit trying to wrap my mind around the layout.
EDIT:
btw RTB:
Code:
nx = readBEHalfFloat m
ny = readBEHalfFloat m
nz = readBEHalfFloat m
nq = readBEHalfFloat m
nx2 = readBEHalfFloat m
ny2 = readBEHalfFloat m
nz2 = readBEHalfFloat m
nq2 = readBEHalfFloat m
nx3 = readBEHalfFloat m
ny3 = readBEHalfFloat m
nz3 = readBEHalfFloat m
nq3 = readBEHalfFloat m
here's my code:
Code:
#stupid l-strip
elif VertexSize==0x47:
nx, ny, nz, nq,
bx, by, bz, bq,
tx, ty, tz, tq = f16( ['']*12, big=big ) # specifying the endian just in case.
Normal_array.append([nx, ny, nz])
(that's why I only have the normal array)