07-11-2015, 04:45 AM
Compiling C++ is a strange task. Sometimes it works, sometimes not. However, the less files it uses the less chances there are for errors; I managed to successfully compile a BattleBlock Theater decompressor with VC++ once, because it only consisted of a single .cpp file and was relatively stable. But then you've got those huge projects with like 50 files that have been abandoned and any incorrect parameter or missing import can screw up the whole thing.
So uh, yeah. I'd say give it a shot if you can find a simple enough tutorial, but if you start getting errors then you'd basically have to learn C++ coding to fix them :/ If that happens I'd be glad to take a look and see if it isn't too difficult to port and make something myself (I don't know C++ but sometimes it isn't too hard to read what's going on). Daxar can probably help as well, if he isn't too busy.
So uh, yeah. I'd say give it a shot if you can find a simple enough tutorial, but if you start getting errors then you'd basically have to learn C++ coding to fix them :/ If that happens I'd be glad to take a look and see if it isn't too difficult to port and make something myself (I don't know C++ but sometimes it isn't too hard to read what's going on). Daxar can probably help as well, if he isn't too busy.