07-15-2015, 04:35 AM
You are correct about the .bytes file (in this case a rather good song!), it's basically an OGG with an additional header slapped on the front. Removing the first 120 bytes with a hex editor works fine, although that number might differ between files; just everything before the first occurrence of "OggS" should be removed.
You can extract .assets files using disunity, however for files ending in .split#, all corresponding files need to be in the same folder. Smallish files like sharedassets6.assets usually don't contain anything of importance and it fails to extract anything anyway.
You can extract .assets files using disunity, however for files ending in .split#, all corresponding files need to be in the same folder. Smallish files like sharedassets6.assets usually don't contain anything of importance and it fails to extract anything anyway.