07-17-2015, 08:02 AM
(07-17-2015, 06:27 AM)Bombshell93 Wrote: game maker has always had terrible compatibility issues from version to version, the change so much in gml a lot with no reason whatsoever.
also a note, you're probably better off in a palette swapper passing in a group of vec3's as palette and determine the colour by the w component, which you can decompose and edit in pretty much any good image editing program.
You wanna repeat this bit in english?

(07-17-2015, 06:27 AM)Bombshell93 Wrote: back on topic, how many animations are you looking to use underwater? because you have a lot more freedom with textures than you'd think, adding a new set wouldn't be much of a cost short of HD spritesoff the top of my head:
Idle
Move
Idle shoot
Move shoot
Propel forward
Propel forward shoot
Hurt
and Drowning