07-17-2015, 03:20 PM
(This post was last modified: 07-17-2015, 03:22 PM by DragonDePlatino.)
Adding on to StarSock64's point, your goal here is to have a strong line of action:
Before you even draw a character's skeleton, it's a good idea to draw a nice curved line to base the character's pose around. The smoother and more gradual the line of action is, the more elegant and dynamic the pose will feel.
![[Image: kirby_pose_by_dragondeplatino-d91p6hq.png]](http://orig01.deviantart.net/2bd5/f/2015/198/3/e/kirby_pose_by_dragondeplatino-d91p6hq.png)
So really, the issue with the sprite could be summed up in one line. The Smash pose has a nice curve to it that starts at Kirby's foot, leads through his hand and ends at the tip of the hammer. Your sprite has an awkward change in angle where Kirby's hand meets the hammer. But with that being said, I think the detailing and color of your sprite is pretty awesome. It's just the posing that needs some work.
Before you even draw a character's skeleton, it's a good idea to draw a nice curved line to base the character's pose around. The smoother and more gradual the line of action is, the more elegant and dynamic the pose will feel.
![[Image: kirby_pose_by_dragondeplatino-d91p6hq.png]](http://orig01.deviantart.net/2bd5/f/2015/198/3/e/kirby_pose_by_dragondeplatino-d91p6hq.png)
So really, the issue with the sprite could be summed up in one line. The Smash pose has a nice curve to it that starts at Kirby's foot, leads through his hand and ends at the tip of the hammer. Your sprite has an awkward change in angle where Kirby's hand meets the hammer. But with that being said, I think the detailing and color of your sprite is pretty awesome. It's just the posing that needs some work.