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General Wii U BFLIM Thread
#9
https://dl.dropboxusercontent.com/u/2787...MtoGTX.bms
https://dl.dropboxusercontent.com/u/2787...DDSFix.bms

Here's a pair of QuickBMS scripts that will get the job done. Run the first script on any files that end in either ^h, ^l, ^o, ^p, ^q, ^r, ^s or ^t, and it'll output a .GTX file that you can convert using TexConv2. Then run the second script on the exported .DDS files, and it'll fix the headers on the RGB565 (^h) and RGBA8888 (^l) textures so that they can be exported correctly with Noesis -- for whatever reason TexConv2 doesn't set up a few header flags on export, which breaks colours and transparency and such.

(EDIT: Completely re-wrote the post with all of the new things since then.)
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Thanked by: supersmashball


Messages In This Thread
General Wii U BFLIM Thread - by supersmashball - 07-22-2015, 08:15 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:19 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-22-2015, 08:38 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:47 AM
RE: General Wii U BFLIM Thread - by Ploaj - 07-22-2015, 05:04 PM
RE: General Wii U BFLIM Thread - by Random Talking Bush - 07-23-2015, 08:49 AM
RE: General Wii U BFLIM Thread - by Struggleton! - 07-23-2015, 09:16 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-24-2015, 01:58 AM
RE: General Wii U BFLIM Thread - by Shade - 07-24-2015, 02:07 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-25-2015, 09:31 AM

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