07-23-2015, 08:48 PM
(This post was last modified: 07-23-2015, 08:53 PM by Random Talking Bush.)
(07-23-2015, 07:50 PM)supersmashball Wrote: How, exactly?Like so. Open up the DDS file in TiledGGD, change the format to 32-bit by pressing "B" a few times, then go to Palette > Alpha Settings and uncheck "Ignore Alpha value". After that initial setup's done, set it to the resolutions of the images you need to get the transparency settings for by using the arrow keys (you may need to go to the Image menu and change the Width/Height Skip Size if necessary).
And then save 'em as PNG afterwards, they'll keep the transparency they're supposed to have. Blame 32-bit DDS files not allowing you to preview the transparency normally. Makes no sense.