07-23-2015, 11:50 PM
I can only guess, but I think the reason of alpha not being assigned correctly is how vertex colors (and alpha) assigned to them. Change alpha for just one vertex and you'll see that everything with the same color will be changed as well. Same goes to vertex colors cuz they are using the same indices in BMD format.
It appears, these vertices are welded on vertex color (and alpha) map, same how you can weld their texture coordinates using Unwrap UVW.
It appears, these vertices are welded on vertex color (and alpha) map, same how you can weld their texture coordinates using Unwrap UVW.