Who're you?
Your salt'll go great on these fries. You entirely bashed my post because I used a term that deals with competitive play but applies to any method of playing.
For those of you who don't understand, "neutral" is how well you can approach another character to lead into something advantageous. Ganon can't approach for his life, so any change that's made to him would be nice, he's a really bad character that could use some sort of projectile. Wizard Ganon is definitely a plus because any sort of magic or sword use is bound to increase his range for doing so. His moveset is fun, but personally I don't think many a ganon-main would be worried if it was changed slightly to incorporate more of his canon design. Why does he have to take one movepool or the other? Just do what Project M did to him and it should be satisfying. Change some animations to incorporate dual wielding or something.
Your salt'll go great on these fries. You entirely bashed my post because I used a term that deals with competitive play but applies to any method of playing.
For those of you who don't understand, "neutral" is how well you can approach another character to lead into something advantageous. Ganon can't approach for his life, so any change that's made to him would be nice, he's a really bad character that could use some sort of projectile. Wizard Ganon is definitely a plus because any sort of magic or sword use is bound to increase his range for doing so. His moveset is fun, but personally I don't think many a ganon-main would be worried if it was changed slightly to incorporate more of his canon design. Why does he have to take one movepool or the other? Just do what Project M did to him and it should be satisfying. Change some animations to incorporate dual wielding or something.