07-24-2015, 09:38 AM
I don't know what to say about the design, other than suggesting distinct scale-like feature to maybe his limbs... what I do know is that the animation is very choppy and stiff. What is it even supposed to be doing? Why does he move like that? It just feels unnatural in general.
You shouldn't rotate the head like that at all, because it makes the animation look like it's made of cardboard. If anything, you could make a better impression of making him face slightly upwards by making it look like that the vertical angle of his head is actually changing, instead of just taking his head and rotating it like that... it looks awful.
The little amount of frames don't help the animation either. There's like three or four sprites in there? It makes the animation feel simplistic to the point of being generic, in terms of movement flow. I strongly recommend adding more frames and speeding up the animation, because it's entirely unnatural as it is now.
And at last... the eyes are kind of awkward. Why is the eye looking at the camera while the head is facing ahead of him? Can't his pupil face the same way?
You shouldn't rotate the head like that at all, because it makes the animation look like it's made of cardboard. If anything, you could make a better impression of making him face slightly upwards by making it look like that the vertical angle of his head is actually changing, instead of just taking his head and rotating it like that... it looks awful.
The little amount of frames don't help the animation either. There's like three or four sprites in there? It makes the animation feel simplistic to the point of being generic, in terms of movement flow. I strongly recommend adding more frames and speeding up the animation, because it's entirely unnatural as it is now.
And at last... the eyes are kind of awkward. Why is the eye looking at the camera while the head is facing ahead of him? Can't his pupil face the same way?