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General Wii U BFLIM Thread
#19
https://dl.dropboxusercontent.com/u/2787...DDSFix.bms

Use this on the DDS files that TexConv2 exports. It should automatically detect and fix the headers of RGB565 and RGBA8888 textures, and fix the colours (which will show up as BGR instead of RGB in regular image-viewing programs, nothing I can do about that, but it's easy enough to fix) and transparency respectively so that Noesis can export 'em properly. Just have QuickBMS save to the same folder and overwrite the existing files, it won't do any changes for DXT1/DXT5 or whatever, so don't worry about those breaking.

And speaking of, the BFLIM script was updated to work with those RGB565 files (^h) now.
https://dl.dropboxusercontent.com/u/2787...MtoGTX.bms
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Messages In This Thread
General Wii U BFLIM Thread - by supersmashball - 07-22-2015, 08:15 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:19 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-22-2015, 08:38 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:47 AM
RE: General Wii U BFLIM Thread - by Ploaj - 07-22-2015, 05:04 PM
RE: General Wii U BFLIM Thread - by Struggleton! - 07-23-2015, 09:16 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-24-2015, 01:58 AM
RE: General Wii U BFLIM Thread - by Shade - 07-24-2015, 02:07 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-25-2015, 09:31 AM
RE: General Wii U BFLIM Thread - by Random Talking Bush - 07-25-2015, 12:40 PM

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