07-26-2015, 11:32 PM
(This post was last modified: 07-27-2015, 03:34 PM by Random Talking Bush.)
Updated the BFLIM script again, the ^r files were actually "BC4_UNORM" / "ATI1" textures, used for greyscaled, mask-based textures.
Those kinds of textures will convert correctly now. Still a lot left to go, though (^s being one of them).
(EDIT: Er, never mind that. ^s seems to be the same format as ^r by the looks of it, added support for that too now.)
Those kinds of textures will convert correctly now. Still a lot left to go, though (^s being one of them).
(EDIT: Er, never mind that. ^s seems to be the same format as ^r by the looks of it, added support for that too now.)