Users browsing this thread: 3 Guest(s)
General Wii U BFLIM Thread
#21
Updated the BFLIM script again, the ^r files were actually "BC4_UNORM" / "ATI1" textures, used for greyscaled, mask-based textures.

[Image: ym_cupiconmushroom_line.png]

Those kinds of textures will convert correctly now. Still a lot left to go, though (^s being one of them).

(EDIT: Er, never mind that. ^s seems to be the same format as ^r by the looks of it, added support for that too now.)
Reply
Thanked by: supersmashball


Messages In This Thread
General Wii U BFLIM Thread - by supersmashball - 07-22-2015, 08:15 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:19 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-22-2015, 08:38 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-22-2015, 08:47 AM
RE: General Wii U BFLIM Thread - by Ploaj - 07-22-2015, 05:04 PM
RE: General Wii U BFLIM Thread - by Struggleton! - 07-23-2015, 09:16 AM
RE: General Wii U BFLIM Thread - by Dazz - 07-24-2015, 01:58 AM
RE: General Wii U BFLIM Thread - by Shade - 07-24-2015, 02:07 AM
RE: General Wii U BFLIM Thread - by larsenv - 07-25-2015, 09:31 AM
RE: General Wii U BFLIM Thread - by Random Talking Bush - 07-26-2015, 11:32 PM

Forum Jump: