07-27-2015, 12:26 PM
Alpha is a separate channel in 3ds Max. Vertex colors are in 0 and alpha is -2.
They are using the same texcoord indices from BMD, but somehow vertex colors are assigned and displayed correctly. Perhaps, I'm missing something important in the script.
They are using the same texcoord indices from BMD, but somehow vertex colors are assigned and displayed correctly. Perhaps, I'm missing something important in the script.