07-27-2015, 04:47 PM
For character design, I suggest doodling up many different ideas and styles without really getting the destructive thought of "What does X have to look like?".
Just doodle what you think and like. Not going by annoying theory and fundamentals, that thought of using formulas and principals itself is why we have so many generic designs these days. Not to mention, we also influence ourselves by stereotypes.
I mean, how many times will we have to see the generic animals just put on 2 legs with no interesting character traits, and then design it to let appeal drown into it? Quite a-lot, from what I see.
Your crocodile/alligator design looks like a generic cuddle toy I would buy for the youngsters. You don't have anything interesting going on, he's just a crocodile that looks cute.
What's his story? His personality? Is he dumb? Smart? Sarcastic? Does he have a strong body type? Or is he weak? How does he relate to the other characters in his or hers story? Does the crocodile hate others? Like other characters?
These are questions you should ask yourself while making characters.
Also, the shapes and contrasts and designs used make him look generic. There's no interesting traits or design choices. His colour choice is also thought-less, like most cartoon colours (Brown trees, blue water, blue skies, green grass). Try using other closer colours to green (like red-green, or blue-green). As simple basic colours tend to be boring.
Heck, some characters don't even need to be well-received to be recognizable. Some characters are just famous because they're hated so much. Like Navi and Bubsy. Well, at-least Bubsy had SOME design, unlike the blob that is Navi.
Just try to create something YOU like. And not try to go cute and "appeal to everyone" by making things cute. As that's just a waste of talent and time. As no-one is going to make everyone happy.
Just doodle what you think and like. Not going by annoying theory and fundamentals, that thought of using formulas and principals itself is why we have so many generic designs these days. Not to mention, we also influence ourselves by stereotypes.
I mean, how many times will we have to see the generic animals just put on 2 legs with no interesting character traits, and then design it to let appeal drown into it? Quite a-lot, from what I see.
Your crocodile/alligator design looks like a generic cuddle toy I would buy for the youngsters. You don't have anything interesting going on, he's just a crocodile that looks cute.
What's his story? His personality? Is he dumb? Smart? Sarcastic? Does he have a strong body type? Or is he weak? How does he relate to the other characters in his or hers story? Does the crocodile hate others? Like other characters?
These are questions you should ask yourself while making characters.
Also, the shapes and contrasts and designs used make him look generic. There's no interesting traits or design choices. His colour choice is also thought-less, like most cartoon colours (Brown trees, blue water, blue skies, green grass). Try using other closer colours to green (like red-green, or blue-green). As simple basic colours tend to be boring.
Heck, some characters don't even need to be well-received to be recognizable. Some characters are just famous because they're hated so much. Like Navi and Bubsy. Well, at-least Bubsy had SOME design, unlike the blob that is Navi.
Just try to create something YOU like. And not try to go cute and "appeal to everyone" by making things cute. As that's just a waste of talent and time. As no-one is going to make everyone happy.