07-27-2015, 08:00 PM
(07-27-2015, 07:42 PM)supersmashball Wrote: How about scripts? Does it depend on version?
And how do import? I want to make King Dedede.
I believe it doesn't, I have 2012, but I really don't think it does.
1. Get the files from the MediaFire link
2. Get the texture tool and maxscript
3. Use the BMS script to extract the textures from the NUT file
4. Convert them using the texConv2 tool
5. OPTIONAL: Convert them to PNG using Noesis or Paint.NET
6. Open 3DSMax and go into MaxScript > Run Script
7. Select the model, and have the textures in the same directory (if you have the textures as PNG check the checkbox for using PNG textures)
8. Once imported, export it to a better format, and go from there