(07-27-2015, 06:16 PM)Onett Person Wrote: Does any one know a good gtx to png converter?
You have to convert to DDS first. No one has made one to directly go to PNG.
(07-28-2015, 04:38 PM)uac9000 Wrote: Is anybody else having trouble exporting the models from 3ds max to collada (.dae). I apply my maps (diffuse, normals, ect) and use the opencollada exporter plugin to save it. It exports just fine and makes the texture folder with everything in it, but when i import it back into 3ds max i get a log of warnings most of which start with (Warning: The unsupported technique element with profile "OpenCOLLADA" in node element ) and the model loads up with none of the maps in place except a very glossy diffuse texture.
Does anyone know how to fix this.
All DAE versions are very different, and some import differently in different programs. It's best to use FBX.
(07-27-2015, 06:32 PM)OS-PRIME Wrote:(07-27-2015, 06:16 PM)Onett Person Wrote: Does any one know a good gtx to png converter?
What's .GTX used for again?
Anyways, I'm sure i saw a .bat file for converting .gtx somewhere.
GTX are texture formats for most Nintendo games. And that BAT file was connected to some DLLs and an EXE. It's called Texconv2.