07-31-2015, 11:09 PM
(07-31-2015, 02:01 PM)Farlavor Wrote: I learned how to rig both on 3DS Max and Cinema 4D, But I rather prefer C4D above 3DS Max, since Joints can also stretch
as well as rotate, making my character being able to do "Gomu Gomu no pistoru" if I want.
also, the Child/Parent system on C4D is much easier than on 3DS max, making weapon wielding characters an easy
job by just drag and drop.
anyway... the only drawback of C4D is that some imported models don't support subdivision (Hypernurbs). making them looking like having holes on every vertex of their polys... It doesn't affect to RTB Pokemon exports, I dunno why.
so I cannot make them looking like high poly.
but about motion capture, I have no idea of how to make it to animate quadrupeds by myself... I know there must be a way to do so, but all I saw is that people motion captures dogs and cats when using a camera... but for complex animations of quadrupeds, I think Cats and dogs cannot perform such actions, so there must be a way to make it possible for a person like me, if I ever have to perform like a Quadruped, even with some limitations.
it seems iClone 6 can be used for motion capture and even supports Cinema 4D... but I dunno if it has the feature or the plugin I can use for the purpose I am thinking, Becuz I wanna animate an Eevee to perform a kind of DBZ battle against a bunch of ninjas.
More precisely like this...
https://www.youtube.com/watch?v=z0oO86-MgZc
(Battle scene at 11:13 to 13:25)
Just with the details that the Eevee will perform the battle stand in Quadruped, with some Takedowns, paw swipes and even using the tail to deal damage (Iron tail attack?). The only Biped stance is when using the KI attack, and it will not be a Kamehameha or neither will be a KI version of a known pokemon movement (Shadow ball or something), but just a Rainbow
Beam... (TASTE THE RAINBOW MOTHER*censored*!!!. LOL )
and the bonus track at the ending, when the Eevee licks it's paws clean after the victory... of course, I will try to perform all
the animations, even I had made the Eevee's fandub (In Spanish, due becuz that Eevee was able to talk like Meowth does in the anime, LOL)
About hypernurbs... Some edges are split, so that's why it happens. If C4D has a "remove doubles" function for vertices, use it! Otherwise, use Blender for that, and reimport it back into C4D