(07-31-2015, 11:09 PM)nobody231 Wrote: About hypernurbs... Some edges are split, so that's why it happens. If C4D has a "remove doubles" function for vertices, use it! Otherwise, use Blender for that, and reimport it back into C4D
thanks... I had really big problems with that, and my only choice was to wield the vertices on 3DS Max, but the changes are kept only on 3DS Max, and the vertices stays split on C4D,
so, if that's the only way to fix the problem definitely, I will give it a shot.