08-01-2015, 10:47 PM
(08-01-2015, 04:24 PM)Random Talking Bush Wrote: You'll need to put that up at the top of the QC for it to work properly, for whatever reason.I tried that out. Although, it did work. I still prefer using 3DS Max to do scaling.
Now that's out of the way, do you know how to deal with these kind of bodygroups? Because I am confused on what to do here.
This is what the Buneary ref currently looks right now.
http://i.imgur.com/Im1BZ3M.png
However, the confusing part starts to come up when the curled bodygroup shows up.
http://i.imgur.com/niMwSot.png
Because now the tuff is floating when the curled bodygroup comes in.
http://i.imgur.com/TN0j9bT.png
At the same time, I want also ragdoll the ears, but I am not quite sure on how to approach this.