08-02-2015, 11:21 PM
Sorry to double post but this project is vastly important to me. Also, I discovered a simple way of finding specific models and corresponding bone files, however the textures are all hash-named and have to be found manually. The format for the models is exactly the same across all the models, same with the bone structures, so one program or script to turn them into something more useful would work for every single one.