08-04-2015, 03:12 AM
Nah, I want to see the Flat Dive and Bouncy Dive idea in action first. If these are indeed overpowered, it can be changed.
I do want to give Bouncy Dive some cooldown so that Neko can't attack when going up and he moves straight up and down (not counting the initial jump), so moving back or getting knocked back keeps you from getting hit repeatedly. Bouncy Dive spammers are probably best dealt with projectile spam.
I do want to give Bouncy Dive some cooldown so that Neko can't attack when going up and he moves straight up and down (not counting the initial jump), so moving back or getting knocked back keeps you from getting hit repeatedly. Bouncy Dive spammers are probably best dealt with projectile spam.