08-05-2015, 03:23 AM
(This post was last modified: 08-05-2015, 03:28 AM by DragonDePlatino.)
As far as coloring and detailing goes, these are some pretty well-done sprites. However, the animations look a little unnatural.
When a person takes a step forward, their feet point inward like this. In the south-facing animation, your guy is sticking his legs outward which would really mess up his balance. That approach does work with smallerĀ 16x16 sprites, but once you move up in resolution you need to start referencing real poses more.
Also, the posing in the west/east facing animations look a little stiff. In the frames where your character puts his foot down, both of his feet are flat on the ground. They should be upturned a little bit. I think this sheet of Locke from FFVI shows a pretty good method of doing walking animations in this resolution.
When a person takes a step forward, their feet point inward like this. In the south-facing animation, your guy is sticking his legs outward which would really mess up his balance. That approach does work with smallerĀ 16x16 sprites, but once you move up in resolution you need to start referencing real poses more.
Also, the posing in the west/east facing animations look a little stiff. In the frames where your character puts his foot down, both of his feet are flat on the ground. They should be upturned a little bit. I think this sheet of Locke from FFVI shows a pretty good method of doing walking animations in this resolution.