08-06-2015, 02:51 PM
(This post was last modified: 08-06-2015, 02:52 PM by DragonDePlatino.)
Ah, yes. Diagonal movement. This is slightly more difficult in low resolutions and I don't have a lot of experience with it. Here's my best shot, though:
In the original animation, the beltline of your character never moved up or down. And again, the arms were a little bit too exaggerated in their movement. Shading the back leg wasn't necessary either as there's never any confusion as to which leg is which (unlike in most side-walking animations).
Quick question: Are you using a sprite animation program like ASEprite, Graphics Gale or Pro Motion? Or are you drawing all of your frames separately? If you're doing the latter, that is a very difficult way to animate that nobody does. I'd highly recommend getting a formal animation program so you can preview your work.
In the original animation, the beltline of your character never moved up or down. And again, the arms were a little bit too exaggerated in their movement. Shading the back leg wasn't necessary either as there's never any confusion as to which leg is which (unlike in most side-walking animations).
Quick question: Are you using a sprite animation program like ASEprite, Graphics Gale or Pro Motion? Or are you drawing all of your frames separately? If you're doing the latter, that is a very difficult way to animate that nobody does. I'd highly recommend getting a formal animation program so you can preview your work.