08-06-2015, 08:49 PM
I kinda threw this together without much thought for portability, I'm afraid. It's using straight Qt (C++), so no PyQt either. The only Mac I have on hand is an old iMac G5, which I doubt will run recent versions of Qt worth a hoot anyways...
I'll definitely see if I can conjure up anything as far as a port is concerned. In the meantime, there's a few things you can do. You can try Wine or Crossover, both of which will attempt to run the application on a compatibility layer (rather than emulation), which is much faster, if it works.
Alternatively, I've got the source code here: https://github.com/meh2481/SpriteSheeter if you want to try building it yourself. Qt itself does a good job of being cross-platform, so making Mac binaries shouldn't be all that hard if you have a bit of knowledge about building programs.
I'll definitely see if I can conjure up anything as far as a port is concerned. In the meantime, there's a few things you can do. You can try Wine or Crossover, both of which will attempt to run the application on a compatibility layer (rather than emulation), which is much faster, if it works.
Alternatively, I've got the source code here: https://github.com/meh2481/SpriteSheeter if you want to try building it yourself. Qt itself does a good job of being cross-platform, so making Mac binaries shouldn't be all that hard if you have a bit of knowledge about building programs.