08-07-2015, 07:58 PM
(This post was last modified: 08-07-2015, 07:59 PM by Random Talking Bush.)
(08-06-2015, 12:25 PM)gdkchan Wrote:Nah, I wouldn't say it's your fault, rather 3DS Max's since it tends to be finicky with MaxScripts. I've lost count of how many times I've caused memory leaks, making my computer completely lock up while writing the MaxScript for the Pokémon models.(08-05-2015, 04:39 PM)Random Talking Bush Wrote:It was probably my fault for being dumb then, hehe... Maybe its due to the version im using (3dsmax 2011). So are the weights alright?(08-05-2015, 12:51 PM)gdkchan Wrote: I doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes.Well, I never said it worked with everything. Those are two that I'm gonna have to manually rip and upload.
(EDIT: Wait, "Out of memory"? I just checked and they work fine for me. Could be giving you that error since it's so poorly written, but I never claimed to be the best at MaxScripting, I still consider myself a newbie...)
But yeah, the weighting seems to be fine with the script, the inside of Mega Rayquaza's mouth follows the Jaw bone's rotations like it should, but it does glitch in the Ohana3DS SMD export.