08-09-2015, 10:32 AM
(08-09-2015, 05:34 AM)Random Talking Bush Wrote: Here's a quick half-dozen that I got done not too long ago. I'll work on finishing up the rest of the current requests later this week.Great work on those models, RTB. Keep it up!
#027 Sandshrew#028 Sandslash#112 Rhydon#181 Ampharos#418 Buizel#445 Garchomp
Anyways, I still have some unanswered questions from a few days ago.
(08-01-2015, 10:47 PM)Lopunny Wrote: Now that's out of the way, do you know how to deal with these kind of bodygroups? Because I am confused on what to do here.
This is what the Buneary ref currently looks right now.
http://i.imgur.com/Im1BZ3M.png
However, the confusing part starts to come up when the curled bodygroup shows up.
http://i.imgur.com/niMwSot.png
Because now the tuff is floating when the curled bodygroup comes in.
http://i.imgur.com/TN0j9bT.png
At the same time, I want also ragdoll the ears, but I am not quite sure on how to approach this.
Other than that, I have been working for the past few days, trying to figuring how to move the tuff down, so it matches up with the preview image here.
http://www.models-resource.com/3ds/pokem...odel/9363/
So far this is what I have.
http://i.imgur.com/t2POifl.png
I have tried manually moving the tuff in attempt to move into the correct position, but I can't tell if this is right position due to the lack of Buneary references.
Am I doing this right or is there is a better way to move the tuff?