08-12-2015, 02:39 PM
(08-11-2015, 08:18 PM)puggsoy Wrote: "Hard-ripping" refers to ripping by the method of taking screenshots of the game playing in an emulator and removing the background (either with background layers disabled or, if that isn't possible, manually erasing the background). Even with programs like AnimGet that can automatically take screenshots it can be a tedious process, especially if the sprites have many frames. "Direct-ripping" probably refers to ripping directly from the game's files.
Hard-ripping is often the easiest (or sometimes the only feasible) option for ripping from consoles, particularly older systems like SNES and Genesis, if tile rippers are insufficient or the effort of ripping tiles directly outweighs that of hard-ripping. Nowadays modern systems like the Wii U and 3DS (and even the Wii and DS) have explorable file systems with actual files you can extract and convert, so it's not as abundant, but when ripping from old systems hard-ripping is still a popular and viable method.
yep
anyways, i've tried consoletool, i've tried tinke... i believe on tinke, lego battles shows-up as 41% recognized...
I don't remember what consoletool was, but it was probably less...
My problem, though, is what files are not recognized...
the palette and animation files, from what i can tell, are being recognized...
but, the cell and screen files (think that's what they're called???) aren't...
So, i've basically got a color swatch, and an animation file with no assets for any given sprite...
Not exactly useful...
I'm kinda new to this, though, so maybe I'm doing something wrong, and there is a way to open these...but I have yet to find it... I also have tried exporting the player card folder and running them through oil of vitriol, and same issue... at least a third to half of the required files aren't recognized...
For those wanting to see some of my efforts:
http://marsmissionwiki.wikifoundry.com/p...te+preview
This is the current target of my rips...
I could provide screenshots of what it looks like in consoletool and tinke, since there might be something pretty significant I'm missing... if anyone wants to see that?