08-12-2015, 06:11 PM
(This post was last modified: 09-26-2015, 09:36 PM by DarkGrievous7145.
Edit Reason: moved img again
)
(08-12-2015, 05:09 PM)DarkGrievous7145 Wrote:(08-12-2015, 04:47 PM)Daxar Wrote: I wasn't asking for a preview of what you've done. I asked for some files you're trying (and failing) to rip sprites from. If you have a file that's not recognized by tools you're using, I'm asking for those. Preferably a few different ones, and a few of each, to get a good cross-section of the file types.
oh ok
i'll get to that when i return...gotta go afk so my mom can use her computer...
this should be the main palette:
<deleted files because no longer relevant>
No promises, but it should apply to most of the unit and item sprites, if not all of them
these are the sprites:
<deleted file because no longer relevant>
and these...
<deleted file because no longer relevant>
are the player cards, which each have their own palettes
![[Image: tinke-preview.png]](http://crystalien-redux.com/unrelated/ETX/VG-Resource-Stuff/img/tinke-preview.png)
This is what I see when opening the rom in Tinke
ignore the UI_ExtraColors, that's a palette for the UI, which is trivial to hard-rip. I simply opened that so I can extract the full color palette for it. I've had to UI mostly ripped since 2014, when I initially started this rip. (then my computer decided to crash...only recently recovered my files)
Anyways, will this suffice for now?