08-13-2015, 09:19 AM
Been working on a game, so here's some sprites from it.
Tile set
![[Image: tile_set_by_fillerartist-d95hosc.png]](http://orig12.deviantart.net/b235/f/2015/225/b/d/tile_set_by_fillerartist-d95hosc.png)
The copied tile without a hitbox was a sloppy fix to a glitch. Not going to explain it.
Tank sprite
![[Image: time_tank_by_fillerartist-d95hoso.png]](http://orig05.deviantart.net/39c6/f/2015/225/7/d/time_tank_by_fillerartist-d95hoso.png)
Here's a weapon of sorts
![[Image: wep_by_fillerartist-d95hqpi.png]](http://orig00.deviantart.net/b030/f/2015/225/0/4/wep_by_fillerartist-d95hqpi.png)
Animated stuff related to it.
![[Image: _reload_by_fillerartist-d95hqpu.gif]](http://orig10.deviantart.net/ce99/f/2015/225/6/5/_reload_by_fillerartist-d95hqpu.gif)
![[Image: shoot_by_fillerartist-d95hqpp.gif]](http://orig14.deviantart.net/ac43/f/2015/225/e/e/shoot_by_fillerartist-d95hqpp.gif)
And this is the more major part of this post.
![[Image: lv_whatever_by_fillerartist-d95hos4.png]](http://orig12.deviantart.net/9e06/f/2015/225/5/1/lv_whatever_by_fillerartist-d95hos4.png)
This is a WIP level, quite a few assets are placeholder graphics (Like the BG and the move-able crate). The lights are rendered transparent in-game and looks far less ugly in a level editor.
There's are the lights when rendered:
![[Image: rendered_lights_by_fillerartist-d95hrjv.png]](http://orig00.deviantart.net/6a98/f/2015/225/e/f/rendered_lights_by_fillerartist-d95hrjv.png)
Here's more screenshots of the level rendered in-game. The 10 FPS is a lie, I didn't code the FPS display properly, so it was set to a place-holder number.
![[Image: time_screenshot_2_by_fillerartist-d95cg4k.png]](http://orig12.deviantart.net/8de2/f/2015/224/2/1/time_screenshot_2_by_fillerartist-d95cg4k.png)
Note: This image was taken before I drew the computer assets, sorry.
![[Image: time_screenshot_4_by_fillerartist-d95cg44.png]](http://orig01.deviantart.net/7bbd/f/2015/224/a/f/time_screenshot_4_by_fillerartist-d95cg44.png)
The rain is a fast-scrolling BG to give the feeling that it's animated. It's actually a still. The Phantom from GoldenEye 64 is a placeholder weapon, and will probably be replaced.
Tile set
![[Image: tile_set_by_fillerartist-d95hosc.png]](http://orig12.deviantart.net/b235/f/2015/225/b/d/tile_set_by_fillerartist-d95hosc.png)
The copied tile without a hitbox was a sloppy fix to a glitch. Not going to explain it.
Tank sprite
![[Image: time_tank_by_fillerartist-d95hoso.png]](http://orig05.deviantart.net/39c6/f/2015/225/7/d/time_tank_by_fillerartist-d95hoso.png)
Here's a weapon of sorts
![[Image: wep_by_fillerartist-d95hqpi.png]](http://orig00.deviantart.net/b030/f/2015/225/0/4/wep_by_fillerartist-d95hqpi.png)
Animated stuff related to it.
![[Image: _reload_by_fillerartist-d95hqpu.gif]](http://orig10.deviantart.net/ce99/f/2015/225/6/5/_reload_by_fillerartist-d95hqpu.gif)
![[Image: shoot_by_fillerartist-d95hqpp.gif]](http://orig14.deviantart.net/ac43/f/2015/225/e/e/shoot_by_fillerartist-d95hqpp.gif)
And this is the more major part of this post.
![[Image: lv_whatever_by_fillerartist-d95hos4.png]](http://orig12.deviantart.net/9e06/f/2015/225/5/1/lv_whatever_by_fillerartist-d95hos4.png)
This is a WIP level, quite a few assets are placeholder graphics (Like the BG and the move-able crate). The lights are rendered transparent in-game and looks far less ugly in a level editor.
There's are the lights when rendered:
![[Image: rendered_lights_by_fillerartist-d95hrjv.png]](http://orig00.deviantart.net/6a98/f/2015/225/e/f/rendered_lights_by_fillerartist-d95hrjv.png)
Here's more screenshots of the level rendered in-game. The 10 FPS is a lie, I didn't code the FPS display properly, so it was set to a place-holder number.
![[Image: time_screenshot_2_by_fillerartist-d95cg4k.png]](http://orig12.deviantart.net/8de2/f/2015/224/2/1/time_screenshot_2_by_fillerartist-d95cg4k.png)
Note: This image was taken before I drew the computer assets, sorry.
![[Image: time_screenshot_4_by_fillerartist-d95cg44.png]](http://orig01.deviantart.net/7bbd/f/2015/224/a/f/time_screenshot_4_by_fillerartist-d95cg44.png)
The rain is a fast-scrolling BG to give the feeling that it's animated. It's actually a still. The Phantom from GoldenEye 64 is a placeholder weapon, and will probably be replaced.