08-13-2015, 09:19 AM
Been working on a game, so here's some sprites from it.
Tile set
The copied tile without a hitbox was a sloppy fix to a glitch. Not going to explain it.
Tank sprite
Here's a weapon of sorts
Animated stuff related to it.
And this is the more major part of this post.
This is a WIP level, quite a few assets are placeholder graphics (Like the BG and the move-able crate). The lights are rendered transparent in-game and looks far less ugly in a level editor.
There's are the lights when rendered:
Here's more screenshots of the level rendered in-game. The 10 FPS is a lie, I didn't code the FPS display properly, so it was set to a place-holder number.
Note: This image was taken before I drew the computer assets, sorry.
The rain is a fast-scrolling BG to give the feeling that it's animated. It's actually a still. The Phantom from GoldenEye 64 is a placeholder weapon, and will probably be replaced.
Tile set
The copied tile without a hitbox was a sloppy fix to a glitch. Not going to explain it.
Tank sprite
Here's a weapon of sorts
Animated stuff related to it.
And this is the more major part of this post.
This is a WIP level, quite a few assets are placeholder graphics (Like the BG and the move-able crate). The lights are rendered transparent in-game and looks far less ugly in a level editor.
There's are the lights when rendered:
Here's more screenshots of the level rendered in-game. The 10 FPS is a lie, I didn't code the FPS display properly, so it was set to a place-holder number.
Note: This image was taken before I drew the computer assets, sorry.
The rain is a fast-scrolling BG to give the feeling that it's animated. It's actually a still. The Phantom from GoldenEye 64 is a placeholder weapon, and will probably be replaced.