(08-12-2015, 10:00 PM)Random Talking Bush Wrote: It's probably not just you. Were you using the .DAE files to import them? One thing I just noticed now is that 3DS Max didn't set up the texture paths properly when I saved the models to my external hard drive (which is where I've got the rest stored), so I'm gonna have to change the folder I export 'em back to the way I had it before, on my primary drive.
But I've fixed all of the .DAE files for my newest submissions so they should be reading the textures properly now, since the paths weren't set up to be relative -- the weird eye texturing is because those layers should be used for the pupil textures, with the eye textures being on the layer behind them... and what exactly do you mean by "empties"?
ok... I had tried to see the results of the UVW problems on eyes, I attempted to discover it on Arcanine model.
for now on Cinema 4D it doesn't show any kind of problems.
Just I had to delete de light, becuz it made the model dark... on preview it seems to look like it's entirely shiny, like painted in white... but on render, it looks normal. even doesn't have the eyes texture path. I had tested the DAE model itself, so I for now, at the moment, the model of Arcanine is perfect... so I think the others are perfect as well (When tested on Cinema 4D).
I hope it helps a little.
maybe there's a problem on 3DS Max... or maybe was just the model itself.
about Empties... I didn't found any of them... I first thought you were saying the splitted vertices, so I tested Hypernurbs to find them... but... I didn't found any problem on vertices. it's perfect as well. like RTB usually does with all his models.
without any split vertices, with every wielded parts, a 100% meshed Arcanine with full rigging.
I hope you solve the problem on 3DS max... and thanks for the models RTB.
PS: I cannot use Hypernurbs on Arcanine for HD animating because it makes the texture on it's paw pads to look wierd... but it's okay. at first I thought it was the texture problems, but after deleting the Hypernurbs. it's fixed.