08-14-2015, 03:16 PM
(08-14-2015, 02:18 PM)Mighty Jetters Wrote: Yea I noticed the leftover stuff on the graphics, too. What I'm wondering about is that some of the graphics, like the Prism enemies, animate in-game and the graphic assets don't really have extra frames or graphics to reflect that. So I'm wondering how would one animate these like in the game?
could be a bug, too...
as for the lack of animations... it's probably a color transform...
a lot of games do that...
it'd make sense for this one, because they do that pulsating thing...
there'd be MORE sprite sheets if that weren't encoded elsewhere...
idk how the game does it, but i'm willing to bet saturation and lightness transforms would create this effect
i would base this on I've done it before when messing with a texture in sketchup...quite recently, actually
anyways, talked with my friend, he analyzed a few things...
those hex files probably were generated by unity...
or at least, some of their data could have been...
the version number is almost certainly to do with unity...
there's also all kinds of interesting data in them, some more than others.
He's suggested to me there could even be an audio file embedded in one
However, he's not knowledge-able enough about unity to know exactly what to do with these files...
He has suggested, given that unity compiles to c# (which decompiles fairly easy, apparently) to maybe try decompiling some of those as c# binaries or something
Another thing, all the 00's in those files could even be the remnants of deleting content from them...
It maybe wouldn't hurt to check the game's actual code, even...
Also, I've noticed when viewing the contents of those .assets files, .ani files
And I'm guessing those are not "animated cursors" ...
I wouldn't be surprised if some of these contained something, either...
Their file extension certainly suggests SOMETHING in the nature of an animation