(08-16-2015, 08:09 AM)nobody231 Wrote:(08-12-2015, 10:00 PM)Random Talking Bush Wrote: It's probably not just you. Were you using the .DAE files to import them? One thing I just noticed now is that 3DS Max didn't set up the texture paths properly when I saved the models to my external hard drive (which is where I've got the rest stored), so I'm gonna have to change the folder I export 'em back to the way I had it before, on my primary drive.
But I've fixed all of the .DAE files for my newest submissions so they should be reading the textures properly now, since the paths weren't set up to be relative -- the weird eye texturing is because those layers should be used for the pupil textures, with the eye textures being on the layer behind them... and what exactly do you mean by "empties"?
For the information about the eye textures, these kind of layer textures don't really work with Blender's rendering and shader systems. They work perfectly fine with some external renderers I've tried with Blender, though.
So far, I've only noticed the bug with Mega Mewtwo Y. Maybe it's just that the way the eye textures are handled differs from model to model, and the way it works on Mega Mewtwo Y isn't Blender-friendly?
(08-16-2015, 01:45 AM)Random Talking Bush Wrote:#382 Kyogre#383 Groudon#384 Rayquaza#386 Deoxys#443 Gible#444 Gabite
Last six of the current request set will be posted tomorrow for sure, ended up getting preoccupied with some other projects today.
So, by "current request set" do you mean the Snivy line and kami trio?