LATEST BUIL https://www.dropbox.com/s/lhm2ytlwfai7s8...1.exe?dl=0
FRICK IT.
ALPHA TEST 1: I'm making this a thing. It is a thing. I'm rebuilding the engine, as the previous engines coding was a big mess of text. I've sorted it out, and so far it's working out. What you'll see is a test room with the current sprite set. No tileset however.
Controls are simple;
WASD=Move
Space=Jump
Shift=run
I'll be adjusting the run to use momentum soon. Now, what would be the best way to make:
-a frame long landing sprite
-a heart based health bar
-text boxes RPG style
UPDATE: tiles and placeholder background added, sword added.
Aerial spin attack i-- EDIT: Added aerial spin attack with place holder sprite.
UPDATE 2: Aerial attack has a new sprite, you can roll if you use the attack close enough to the ground. Hold K to use the attack longer. Added platforms you can jump through. One test ball enemy. Use F8 to restart the test. Hurt sprite is WIP.
FRICK IT.
ALPHA TEST 1: I'm making this a thing. It is a thing. I'm rebuilding the engine, as the previous engines coding was a big mess of text. I've sorted it out, and so far it's working out. What you'll see is a test room with the current sprite set. No tileset however.
Controls are simple;
WASD=Move
Space=Jump
Shift=run
I'll be adjusting the run to use momentum soon. Now, what would be the best way to make:
-a frame long landing sprite
-a heart based health bar
-text boxes RPG style
UPDATE: tiles and placeholder background added, sword added.
Aerial spin attack i-- EDIT: Added aerial spin attack with place holder sprite.
UPDATE 2: Aerial attack has a new sprite, you can roll if you use the attack close enough to the ground. Hold K to use the attack longer. Added platforms you can jump through. One test ball enemy. Use F8 to restart the test. Hurt sprite is WIP.