08-18-2015, 11:48 AM
i made another slight edit of your idle.
![[Image: PVwfPiv.png]](http://i.imgur.com/PVwfPiv.png)
notice how the shoulders meet at the same height. it looks more natural and normal that way. also, made some slight edits to the palette, removing two colors due to them being completely useless to the whole sprite. i removed the banding on his foot, made more use of the darkest blue, (because only one pixel of it was being used...) and changed the positioning of his feet.
also, dont use the "im making this cartoony, so screw anatomy" card unless youre really stylizing everything. it only shows that you are lazy and that you dont feel like changing it. youre making a human character. youre following all the rules about anatomy, except for placing his neck correctly? it doesnt seem to make sense. even though you tweaked it, it still looks incorrect.
and about the symmetrical legs/arms... you can change it so that it doesnt look symmetrical. in the 4th frame of your animation, bring the legs closer together. you already made a right call with the arms, so it seems. i havent seen these new arms in animation yet, so i guess ill just wait for that.
![[Image: PVwfPiv.png]](http://i.imgur.com/PVwfPiv.png)
notice how the shoulders meet at the same height. it looks more natural and normal that way. also, made some slight edits to the palette, removing two colors due to them being completely useless to the whole sprite. i removed the banding on his foot, made more use of the darkest blue, (because only one pixel of it was being used...) and changed the positioning of his feet.
also, dont use the "im making this cartoony, so screw anatomy" card unless youre really stylizing everything. it only shows that you are lazy and that you dont feel like changing it. youre making a human character. youre following all the rules about anatomy, except for placing his neck correctly? it doesnt seem to make sense. even though you tweaked it, it still looks incorrect.
and about the symmetrical legs/arms... you can change it so that it doesnt look symmetrical. in the 4th frame of your animation, bring the legs closer together. you already made a right call with the arms, so it seems. i havent seen these new arms in animation yet, so i guess ill just wait for that.