08-19-2015, 06:10 PM
(08-19-2015, 06:35 AM)Demonslayerx8 Wrote: I believe they do.. which is built inside their normal maps under the Red and Green channels... Blue channel has pretty much nothing, while the Alpha is the spec map
OK, I see. But how could I convert those channels into actual self-illumination? I mean...normal maps don't display self-illumination, afaik, so how could I display self-illumination (using the normal maps) in 3DS Max/Blender? Sorry if the question is a bit confusing...