(08-19-2015, 08:35 PM)Koh Wrote: I always thought SMW's sprite style was pretty meh anyways. It definitely didn't show what the SNES was capable of (look at the likes of Seiken Densetsu 3 for that), and nothing really stood out anyway.
Well...yeah, considering SMW was literally one of the first games for the system compared to Seiken Densetsu 3 that came out near the tail-end of Nintendo's lifespan - yeah, SMW1 probably wouldn't have really shown what the SNES was capable of. That's like comparing SMB1 and SMB3 and saying "Well, SMB3 looks and plays so much better AND it's on the sale console!!" Gee I wonder why <_<
Like c'mon you could've killed the heck out of my argument: F-Zero launched right alongside SMW, and made full use of the SNES' Mode 7 and scaling to create some real witchery on the console, compared to SMW which instead used the cartridge space at the time to create Mario's hugest adventure yet with like what, 96 levels :/