(08-19-2015, 09:24 PM)Helmo Wrote: I think SMW actually looks very charming due to it's simplistic
Simplicity is fine and all, but when your world looks as flat as paper due to the lack of contrast, hue-shifting and/or minimal shading, I think it hurts it more than it helps it. I forgive 8-bit systems for this, because the sprites can't really do too much with just 3 colors + transparency. But 16 bit systems have no excuse for flat characters and worlds >=C! Especially when an 8-bit system can make the world pop out just fine with its limited 4 colors per tile scheme.