08-20-2015, 10:09 PM
(08-20-2015, 08:05 AM)Koh Wrote: Simplicity is fine and all, but when your world looks as flat as paper due to the lack of contrast, hue-shifting and/or minimal shading, I thinkĀ it hurts it more than it helps it.
dude, they were trying to figure out the system and what it can do/handle. of course the games arent going to look like a masterpiece. of course it was gonna be simple. it was released alongside the console!!!
also, dont even bother comparing lufia: the legend returns to super mario world. that game was made in 2001, 3 years after the gbc's release. super mario world was released in japan late 1990, alongside the super famicom.
(08-20-2015, 03:59 PM)Koh Wrote: They aren't perfect, and could do with some hue-shifting.
you sure do like your hue shifting. please enlighten me on how hue shifting can make a simplistic, cartoony style, like mario, any better.