01-11-2009, 04:52 PM
Couple of things:
Unless you're planning on making a series of PAs of Mario characters or something, this belongs in Sprite Discussion;
The lineart is jagged: Just because there's a curve (read: polygon) limit on the 3D rendering doesn't mean there's one of the sprites. The curves you do have on there also look jagged and need to be smoothed out.
Once you've got the lineart working, you'll need to make smoother lines for your shading, as well. You should also increase the contrast in said shading, as well.
And remember, skulls have two eyesockets that aren't connected (unless you're Sonic); I realize the black is intended to be shading, but you need to differentiate the color of his eyesocket and of the indentation that "connects" his two eyesockets.
Unless you're planning on making a series of PAs of Mario characters or something, this belongs in Sprite Discussion;
The lineart is jagged: Just because there's a curve (read: polygon) limit on the 3D rendering doesn't mean there's one of the sprites. The curves you do have on there also look jagged and need to be smoothed out.
Once you've got the lineart working, you'll need to make smoother lines for your shading, as well. You should also increase the contrast in said shading, as well.
And remember, skulls have two eyesockets that aren't connected (unless you're Sonic); I realize the black is intended to be shading, but you need to differentiate the color of his eyesocket and of the indentation that "connects" his two eyesockets.