Progress! So far thanks to some help on another forum we manged to get the basic understanding of the models down. UV accuracy needs a little help though. We've had someone put together the basic makings of a Noesis script for the game, however it only had UV accuracy for one model thus far. Everything can be seen model-wise, but the UV's are generally output the same when converted with it. I was hoping someone could take a look. I've included several models to work with as well as their associated textures. The script is included as well.
Dropbox Link
Dropbox Link