08-30-2015, 05:11 AM
(This post was last modified: 08-30-2015, 05:11 AM by Chris Shade.)
What format are you viewing the models in?
As for the inverted polygons. Blender has this UV function called Recalculate Normals.
But first select all faces in edit mode, press W and remove duplicates first before pressing the recalculate Normals.
As for the inverted polygons. Blender has this UV function called Recalculate Normals.
But first select all faces in edit mode, press W and remove duplicates first before pressing the recalculate Normals.