08-30-2015, 05:31 AM
(08-30-2015, 05:11 AM)Chris Shade Wrote: What format are you viewing the models in?Since I've been using 3DS Max's Maxscript functionality, it reads the original model files and builds the models directly in the program.
As for the inverted polygons. Blender has this UV function called Recalculate Normals.
But first select all faces in edit mode, press W and remove duplicates first before pressing the recalculate Normals.
But either way, inverted polygons aren't a problem anymore, found the one byte that determines the read order for the triangle strips used for the models.