Hm, these are weird. They're not compressed, I can tell because the size in the header is actually the size of the file (unlike in the compressed ones, this gave the size of the uncompressed file). The lack of a segs header, and just the data itself, also suggest it's not compressed. Unfortunately they're not in the same format as the others, I can't get any useful results with TiledGGD.
And yes, the previous method works for the audio .pac file as well. It'll output .xsb and .xwb files, these are quite common and you can find various tutorials online on how to get audio from them. This one might work, although sometimes it does vary between games.
And yes, the previous method works for the audio .pac file as well. It'll output .xsb and .xwb files, these are quite common and you can find various tutorials online on how to get audio from them. This one might work, although sometimes it does vary between games.