09-02-2015, 02:19 PM
I'm still fiddling around with Photoshop, i'll let you know how it goes. I had originally converted my textures to TGA because i thought it was a better quality then PNG, but 3ds max wouldn't export the model as collada format if it had TGA files on it. So i tried using BMP because again i read that the quality was better than PNG, but i didn't know BMP doesn't support alpha channels. So now i'm going to have to start all over again.