City Enemies [Enemies], Forest Enemies [Enemies], Laboratory Enemies [Enemies], Mansion Enemies [Enemies] - 4/9/2015
Dustforce (PC/Computer)
So after eventually managing to make a program to get the sprites, it turns out it isn't actually possible to extract them in a format usable for modding (or at least not in the same way the originals are). However, they just gave the the original sprites straight up (which apparently had been linked to on a reddit thread for ages; not sure how I missed that). So I'll just be using those now.
Still, it has been interesting deconstructing the format, and it's definitely a blast to discuss it with Matt (and even peek at some of the game's code!). If anybody's interested, my program's code is on GitHub; I've tried to comment it decently, so even if you don't know Haxe it might be worth a read. If you're into this kind of stuff, that is.
In any case, enjoy the sprites!
By the way, I've moved the "bosses" into Playable Characters because technically, they actually are. They're counterparts to the original characters in multiplayer mode, and never actually appear in-game as actual enemies. So I figured this probably makes more sense in terms of sprite organisation.
City Enemies
Forest Enemies
Laboratory Enemies
Mansion Enemies
Dustforce (PC/Computer)
So after eventually managing to make a program to get the sprites, it turns out it isn't actually possible to extract them in a format usable for modding (or at least not in the same way the originals are). However, they just gave the the original sprites straight up (which apparently had been linked to on a reddit thread for ages; not sure how I missed that). So I'll just be using those now.
Still, it has been interesting deconstructing the format, and it's definitely a blast to discuss it with Matt (and even peek at some of the game's code!). If anybody's interested, my program's code is on GitHub; I've tried to comment it decently, so even if you don't know Haxe it might be worth a read. If you're into this kind of stuff, that is.
In any case, enjoy the sprites!
By the way, I've moved the "bosses" into Playable Characters because technically, they actually are. They're counterparts to the original characters in multiplayer mode, and never actually appear in-game as actual enemies. So I figured this probably makes more sense in terms of sprite organisation.