09-03-2015, 04:07 PM
I just noticed something while comparing textures in noesis. When i use texconI just noticed something. When i use texconv2 to change gtx files to dds, there are two different output folders outDDS and outDDS_lossless. Look at the difference between the two output folders normal mapsv2 to change gtx files to dds, there are two different output folders outDDS and outDDS_lossless. Look at the difference between the two output folders normal maps.
outDDS_lossless
and outDDS
I guess this is why i was having trouble with the normal maps, i used the wrong one and at the time i didn't realize they where supposed to be transparent.
outDDS_lossless
and outDDS
I guess this is why i was having trouble with the normal maps, i used the wrong one and at the time i didn't realize they where supposed to be transparent.