Finally. Turns out that gm doesnt like it when you do a lot of sprite edits en mass, and will crash on you out of spite. TWICE. But finally the players sprite is properly split, most of the place holder anims are gone(still not sure of the double jump effect so it remains) and a minor design revert was done.
The new design actually predates the white collared one, though a backpack with no means of staying on a person doesn't make much sense, huh?
I hadnt had a chance to test the code you suggested since i was spending what little time i had the last few days redoing work that gm crashed/corrupted, So I'll give that a go in a bit.
The new design actually predates the white collared one, though a backpack with no means of staying on a person doesn't make much sense, huh?
I hadnt had a chance to test the code you suggested since i was spending what little time i had the last few days redoing work that gm crashed/corrupted, So I'll give that a go in a bit.