09-05-2015, 03:20 AM
(This post was last modified: 09-06-2015, 01:04 AM by Struggleton!.)
(09-04-2015, 04:07 PM)Random Talking Bush Wrote: Anybody want a BFFNT (font) converter?
https://dl.dropboxusercontent.com/u/2787...TtoGTX.bms
Works (and has been tested) with the font files for the following games:
I'd advise using the "Lossless" conversion method for those, and the TexConv2 fix script on the DDS files afterwards.Code:Captain Toad: Treasure Tracker
Game & Wario
Kirby and the Rainbow Curse
Legend of Zelda: Wind Waker HD
Mario & Sonic at the Soichi 2014 Olympic Winter Games
Mario Kart 8
Mario Party 10
NES Remix 1 & 2 / NES Remix Pack
New Super Mario Bros. U
NintendoLand
Pikmin 3
Splatoon
Super Mario 3D World
Wii Party U
Wii Sports Club
Yoshi's Woolly World (*EXCEPT* for Font01.bffnt, still looking into why it won't convert)
You'll need to flip them vertically, since they're upside down by default. Any greyscaled fonts don't need the alpha channel since it's the exact same as the original image, and any textures that appear completely transparent after you run it through the fix script (or blue and yellow without the transparency) need to be split into RGB and merged with the red channel as all three RGB colors and the G as the alpha. B is just leftover pixels and isn't necessary.
How would I go about remerging the images?
edit: nvm figured it out
I wrote a quick program to do this for me Can select multiple images at once.
https://www.dropbox.com/s/a53i65llr69pbi...y.exe?dl=0
Produces images like this:
You can use Peardian's Texture Remix to extract the channels, link is in my signature