09-09-2015, 11:33 AM
(This post was last modified: 09-09-2015, 12:21 PM by Fallenleader.)
(09-08-2015, 05:30 AM)Demonslayerx8 Wrote: as far as i was told by gdkchan, animation files r stored in .pb files for material animations, while .pk files have visibility animations stored, along with bone animations, but its in a custom format from what he said, so bone animations most likely arnt in bch format...
Is anyone working on REing the format? What about ORAS? Same format?
I'm honestly not looking forward to having to remake the animations by hand in blender for my project.
Edit: Posted this on git an an issue, Stated that ohana should temporarily support the bch files inside these files as a container format until bone struct is RE'd. Might add more support for ripping in the meantime.