09-19-2015, 11:58 PM
(This post was last modified: 09-20-2015, 09:43 AM by redblueyellow.)
So one of the games that I've been looking into is called "Do-Konjou Shougakussei: Bon Bita - Hadaka no Choujou Ketsusen!! Bita vs. Dokuro Dei!" The game has very interesting sprites and even has a character named Obama-Kun.
Anyways, the sprites are stored in very large .bin files. They are viewable in Tinke by opening the files and finding the corresponding palettes, but this is a very tedious process. I stumbled across the mugshots from Mega Man ZX Advent under the filename "face.bin" a few years back, but that sheet itself took a while to compile using this method.
I haven't tested out the other .bin files, but the largest (obj_fnt.bin) which houses enemies and such can be split with GenericBUnpacker.jar to get smaller .dat files. obj_fnt_06.dat has the dodgeball machine enemy, for example:
obj_fnt_06.dat (palette @ 9620, 4bpp lineal)
If anyone would be down to look into the file to simplify the process, that would be awesome. I've been meaning to rip from this game for a while.
Anyways, the sprites are stored in very large .bin files. They are viewable in Tinke by opening the files and finding the corresponding palettes, but this is a very tedious process. I stumbled across the mugshots from Mega Man ZX Advent under the filename "face.bin" a few years back, but that sheet itself took a while to compile using this method.
Mugshots
I haven't tested out the other .bin files, but the largest (obj_fnt.bin) which houses enemies and such can be split with GenericBUnpacker.jar to get smaller .dat files. obj_fnt_06.dat has the dodgeball machine enemy, for example:
obj_fnt_06.dat (palette @ 9620, 4bpp lineal)
If anyone would be down to look into the file to simplify the process, that would be awesome. I've been meaning to rip from this game for a while.